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日本語
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English
“[Videogame] AI is still in the dark ages,” Epic CEO Tim Sweeney told a crowd gathered for GamesBeat’s 2017 industry summit. As it is, videogame A.I. still relies on heuristics, with little in the way of “deep learning”–a term coined to describe recent advances in A.I. Deep learning is responsible for some of the gaudier headlines of late concerning A.I., including the first instance in which a computer mastered the notoriously complex game of Go. “Unfortunately, games aren’t high on the priority list for deep learning,” Sweeney lamented. But that might change in the near future. As A.I. advances are steadily incorporated into game design, characters will become smarter and more unpredictable, potentially revolutionizing RPGs in particular.
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